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Category Archives: game.development
LD30 begins
I’m excited to start developing a game for the LD30 game jam. I’ll be using the Phaser HTML5 2d game development framework. I’m going to make all the work on a Chromebook Pixel using apps from the Chrome Store. I … Continue reading
Posted in game.development, web.technologies
Tagged gamedev, html5, javascript
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Blog Reboot for 2012
Some months ago, I received a message from someone on LinkedIn, asking why I had not updated this blog in the last few years. And frankly, I didn’t have a good reason. Posting new content just didn’t continue being a … Continue reading
Posted in game.development, life, pjtrix.site, software.development
Tagged game.development, life, mobile.development
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My first book is finally a go! Woo hoo!
From February to April, I was working evenings and weekends fulfilling a dream I’ve had for many decades: writing a book about a subject I really care about: game development. On June 22 2009, Apress is publishing a book I … Continue reading
Posted in game.development, iphone, life, software.development, writing
5 Comments
Continuing the conversation: PS3 Linux & MS XNA
Mateusz, Lenny, thanks for the comments. Update: Reader Mateusz points out that there is an effort under way to port the XNA frameworks to other platforms using Mono. It’s great to see what the subversive, creative types come up with … Continue reading
Posted in free.culture, game.development, hacks, linux, open.source, ps3.linux, software.development, sony.ps3, windows, xbox.360, xna
4 Comments
What’s the deal with PS3 Linux? Simple: XNA
Programming high-performance applications on the Cell BE processor, Part 1: An introduction to Linux on the PlayStation 3 The Sony PlayStation 3 (PS3) is the easiest and cheapest way for programmers to get their hands on the new Cell Broadband … Continue reading
Posted in free.culture, game.development, hacks, linux, open.source, ps3.linux, software.development, sony.ps3, windows, xbox.360, xna
3 Comments